![]() ![]() Adding Mods one by one, either from the Subscribed Section or by ID.Copying Pre-generated worlds from my pc to the servers, save location.Moving the mods from my personal computer to the mod save location at C:\ProgramData\SpaceEngineersDedicated\Main\Mods.I have tried a number of different methods to alleviate this. This, in turn spits does not allow the server to launch. 12:53:20.873: Error during downloading: Fail If ($updateMods -like "Success.12:53:11.565: Downloading world mods - START Start-Process -FilePath $steamCMD -ArgumentList ('+login','anonymous','+app_update',$SE_dedi_appID,'validate','+quit') -Wait -RedirectStandardOutput out.txt -NoNewWindow Write-Host "Validating / Downloading Space Engineers Dedicated Server Files." -ForegroundColor DarkGreen Using WAIT because if we run async, steamCMD sometimes complains that it hasn't shut down properly, since it's running multiple sessions. #update SE dedicated server files - uses anon to grab. # CHANGE NOTHING BELOW UNLESS YOU REALLY KNOW WHAT YOU ARE DOING! SERIOUSLY! :D $dediModsFolder = 'C:\Users\Public\SE_Server\SteamCMD\steamapps\common\SpaceEngineersDedicatedServer\Content\Mods' #path to your SE dedicated server mods folder $contentFolder = 'C:\Users\Public\SE_Server\SteamCMD\steamapps\workshop\content\244850' #path to your SteamCMD SE Workshop content folder $steamCMD = 'C:\Users\Public\SE_Server\SteamCMD\steamcmd.exe' #list of mods to download and copy to server mod folder #steam appID for SE regular game (workshop content tied to this appID) # Redirected output to console for better experience in PowerGUI # Added option to Show / Hide SteamCMD output (clean up output since we have status checks now) # Added console beeps upon script completion (script can run for a while if lots of mods are used) # Added Server Files and Mods Download success check (checks returned output for status) # Added more user feedback (progress counter, text status) ![]()
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